﻿#region License

// SLNTools
// Copyright (c) 2009 
// by Christian Warren
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and 
// to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all copies or substantial portions
// of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF 
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
// DEALINGS IN THE SOFTWARE.

#endregion

using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows.Forms;

namespace CWDev.SLNTools.UIKit
{
    using Core.Merge;

    public partial class ConflictContextControl : TreeView
    {
        public ConflictContext Data
        {
            set
            {
                this.Nodes.Clear();
                if (value != null)
                {
                    TreeNodeCollection current = this.Nodes;
                    bool first = true;
                    foreach (Conflict conflict in value.HierachyZoom)
                    {
                        if (first)
                        {
                            first = false;
                        }
                        else
                        {
                            TreeNode newNode = current.Add(conflict.ToString());
                            current = newNode.Nodes;
                        }
                    }
                    this.ExpandAll();
                }
             }
        }
    }
}
